Past Mistakes is a Quest in Divinity: Original Sin II. A powerful sourcerer is being held captive, but it may not be long before he escapes his prison. Will you be able to stop him before he does?
Important NPCs
- Karon
Past MistakesObjectives
- Defeat Karon, the Mistake.
Past Mistakes Walkthrough
The Mistake is held as a prisonerin a Magister prison, and you can reach there through the sewers.
The easiest and fastest way into the sewers is to follow the dead Magisters. First, cast Spirit Vision in the Magister's Barracks and speak to Wainslow as shown in the picture below. Agree to help him find Bannet, and find Bannet's corpse near the sewer, shown in the second picture. Cast Spirit Vision again and speak to Bannet's spirit, then enter the sewer (NOTE : The book "Report Of The Toyseller" may be found on Brannt's body instead of on the desk in the 2nd secret room under the Barrack's kitchen).
Head to the south and you will soon see his cage as in the picture below. There is a locked iron grate here which you can use to get to where he is, but you'll still have to teleport down. When you reach the boy's cage, cast Spirit Vision and you will see dead Seekers trying to seal the Mistake forever. You can leave them be or break the boy's cage, but if you break his cage, be prepared for a hard fight.
In order to break his cage, you will need to light the 5 brasiers. The seekers will actively blow out the fire if you try to light the brasiers, so a spell like Fireball may be required. (You can also use lock-picks, or teleports or some other tricks.)
In any case, once all 5 braziers have been lit, he will be free and transform into a powerful Godwoken mage. Another way to free him is to use Source Vampirism on him. He will break freeand remark on how you attacked a child. After a brief conversation, he will attack you, along with 4 other undead minions. Make him realize his mistake. Note that he can resurrect his undead minions if they die, and perform source vampirism on your characters to steal their source. The undead minions give no XP when killed, but killing Karon will give 188,650XP. Once he is killed, you will receive another 96,950XP and the quest will be complete. You can cast Spirit Vision at this point and talk to his spirit to find out why he's so bitter in the first place, if you so choose.
Note that if you leave the area without killing the mistake, later when you revisit the place, you will find that he's already escaped, thanks to the foolishness of the Paladins. You can still light the braziers to summon and fight him though, but this time, you won't be facing any of his minions. Killing him will grant the same XP as above. You could also travel to Linder Kemm's mansion to find him slaughtering citizens. (NOTE: If you use the waypoint to Kemm's gardens, you will not initiate this fight. You must enter through town.)
Loot the Level 19 crossbow Vord Emver on one of his minions.
Update: In the Definitive Edition, Karon will escape from his cage (and remove all of the Seeker spirits except Wrenley) after you leave (so he will be missing when you return). Karon appears right after you pass the Path of Blood instead. However, at that point, you should generally be strong enough to defeat him without much issues.
Rewards:
- 188,650XP for killing Karon.
- 96,950XP upon completion of this quest.
- 1 Talent Point if you defeathim in theLucian’s Crypt (Persuasion check,Definitive Edition)
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |
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